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Portfolio
TPaint_Day.jpg
Corridor1.jpg
Park_Fall_NEAR.jpg
Science Park
This scene is a study in using tiling textures to cover large areas in an effort to provide maximum explorable area while trying to minimize texture space usage.
FUECAN Ship
A rusted out, ancient spaceship corridor and room modular construction set inspired by the process used by Bethesda Studios in assembling Fallout 3 and Elder Scrolls V: Skyrim levels. Tetanus shots advised.
Coastal Cliffs
This scene was a test of building a scene with as few components as necessary while maximizing the amount of visual interest in a small vignette area, along with testing a technique for creating pre-distorted rock face textures to stretch and pull with the contour of the landscape to create realistic (or at least eye-pleasing) strata formations.
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